Close Quarters Battle

Advanced Deliberate Close Quarters Battle

 

COURSE DESCRIPTION 

 

This 5-day/40hr course of instruction is designed to provide military and law enforcement tactical teams with a capability to conduct slow and deliberate clearance while integrating night vision goggles and IR lasers. The TTP/s taught during this program have been developed to integrate seemlessly with our basic CQB TTP.


This course will cover two and four-man door and entry procedures as well as full team entries, entry options for corner and center fed rooms as well as advanced dynamic entry procedures and room combat procedures. Students will be taught how to use deliberate clearacnce to safely reduce the size of a structure effectively using stealth to maximize personnel and coverage. Students will receive advanced training that will cover the appropiate use of flash bang grenades and CS gas employment for deliberate clearance as well as integrating their night fighting equipment including night vision goggles and IR lasers to reduce risk and increase mission success.


All CQB programs are conducted at client-specified training facility utilizing our Mobile Training Team. Courses can be modified to meet training facility requirements and delivered in either live fire or non-live fire formats using SIM or UTM marking cartridges.

 
5 Days — $995
 

Prices vary for group and departmental bookings

 

Contact us for more details or to host this course:

* Dates are subject to change.

PRE-REQUISITES:  

 

Redback One Dynamic CQB, Hostage Rescue or Basic Deliberate CQB Courses

 

NOTE:  

 

This course is a live fire course that incorporates simunition / UTM force on paper and Sim / UTM force on force.

 

LEARNING OUTCOMES:  

 

  • Demonstrate safe weapons handling procedures duing CQB
  • Successfully complete live fire validation (IAW RB1 CT requirements)
  • Display situational awareness as an assault team member
  • Demonstrate leadership within a tactical environment
  • Employ deliberate close quarters battle room combat techniques
  • Participate in multi-room, combat practice in a darkened environment as part of an assault team
  • Participate in multi-team, combat practice in a darkened environment as part of an assault team
  • Participate in multi-level, combat practice in a darkened environment as part of an assault team
  • Communicate effectively as part of an assaultl team
  • Participate in room combat with simulated C/S Gas
  • Employ night fighting equipment during Deliberate CQB room combat

 

SUBJECTS COVERED:

 

  • Deliberate CQB Brief
  • Safety Requirements
  • Live Fire Weapons Handling with VAS integration
  • Priorities of Threat
  • Areas of Responsibility
  • Communication
  • Night Vision & Laser Integration
  • 2-Man & 4-Man Entries
  • Door Procedures
  • Entry Procedures
  • Entry Options
  • Movement Procedures
  • Weapon Stoppages
  • Call Out Procedures
  • Single Room Combat

 

  • Multi Room Combat
  • Room Problem Solving
  • Shoot & No Shoot Scenarios
  • Hallway Procedures
  • Barricaded Movement
  • Large & Small Team Movements
  • Control Measures
  • Flow Restrictions
  • De-confliction Procedures
  • Stairwell Procedures
  • No Light Assaults
  • Single-Point Assaults
  • Multi-Point Assaults
  • Multi-Level Assaults
  • Secondary Clearance Procedures

 

EQUIPMENT:

 

The following equipment list is considered to be the minimum standard for students to arrive with. Students may augment this list with other personal equipment as required.

 

  • Ballistic helmet
  • Level IIIA body armor with hard protective inserts
  • Chemical protective mask, with filters 
  • Ballistic eyewear
  • NVG’s (Dual Tube Preferred)
  • IR Laser / Illuminator
  • Hearing Protection
  • Gloves suitable for shooting
  • Combat uniform
  • Tactical duty belt
  • Pistol Holster
  • Magazine carrier, rifle (enough for 3 magazines)
  • Magazine carrier, pistol (enough for 2 magazines)
  • Magazines, rifle x 4

 

  • Magazines, pistol x 3
  • Carbine
  • Combat optic
  • Combat sling
  • Weapon mounted white light
  • Issued Pistol with weapons mounted white light
  • Weapons cleaning kit
  • Water Bottle or equivalent
  • Boots /suitable footwear
  • Note taking materials
  • Inclement weather gear (seasonally appropriate)
  • Batteries for all equipment
  • FX Simunition Upper / UTM Bolt
  • SIM/UTM Safety equipment (as needed)

 

AMMUNITION:

 

For live fire courses

Carbine - 200 rounds

Pistol - 50 rounds  

Ammunition type should be consistent with shoot house restrictions


For Sim / UTM only courses

Carbine FX / UTM – 200 rounds

Pistol FX / UTM - 50 rounds

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